Collect the gems.
Gems add to your score and give you a little extra time. Yes, even that one down the dead end.


Find the key, collect the crystals, and escape before time runs out. A fresh maze is waiting.
Probably. Find the key and get to the exit before the clock runs out. How much treasure you grab along the way is up to you.

Gems add to your score and give you a little extra time. Yes, even that one down the dead end.
The exit won't open without it. Keep an eye out while you're filling your pockets.
Key in hand? Head for the door. Make it out and there's a fresh maze on the other side.
The maze changes. Your score keeps climbing. And sometimes, a well-timed power-up changes the plan.

Each generated maze gives you a different route to figure out. Getting lost is part of it.

A compass to point the way. A boost to pick up the pace. A bomb for that wall in your way. Mind where you stand.
The exit is only half the story. How high can you score?
GLOBAL HIGH SCORESOne device. A few fellow adventurers. Take turns, trade route ideas, and give the next player a score to chase.
SAME-DEVICE, TURN-BASED PLAY
We're a father-and-son team making a game we can play together. Nothing sprawling. Just gems to collect, routes to figure out, and a score the other one will want to beat.

We'll meet you in the maze.